#include "pch.h"

std::unique_ptr<GameManager> GameManager::sInstance(new GameManager());

GameManager::GameManager()
{
    //ctor
    score = 0;
    money = 0;
    combo = 0;
    Enemy* enemy = new Enemy();
    enemy->setX(500);
    enemy->setBounceAmount(500);
    enemy->setImage("images/public enemy number 1.jpeg");
    enemyList.push_back(enemy);
}
